![]() ![]() Dark and Troubled Past: See Doomed Hometown.Cyborg: He has a cybernetic right eye, though its design makes it unclear if it's a replacement or an augmentation.Markov: This is why Markov always wins his bets! Markov: Ha, yes! I bet Markov lives and Monster dies!Ībe: Not exactly easy for you to pay up if you're wrong. and to win!Ībe: Wanna make it interesting? A little bet on the side? Boisterous Bruiser: Very personable, enjoys a good scrap, and is good for a pep talk or two in the dropship.Ībe: Hey, big guy.Blood Knight: He's taken to fighting the monsters well enough that his Death Seeker intentions in fighting them seem more like a pleasant goal if you hear him talk about it.Always Accurate Attack: His Lightning Gun automatically locks onto the target as long as it's in range.Before joining up with Cabot's outfit, he used to be an Orbital Welder and bust apart space rocks. The Assault Rifle is the least changed, with a higher rate of fire at the expense of clip size. The Tesla Gun loses the chaining effect but does more damage the longer it fired uninterrupted and Tesla Mines do more damage the longer they go untriggered. He has an adaptation called Blitz Markov, which sacrifices steady damage for potential damage. His proximity-triggered Arc Mines are his most powerful asset, dealing huge damage to any target careless enough to be caught in their blast. He is armed with a Lightning Gun that automatically arcs to all targets in front of him, and an Assault Rifle to deal moderate damage at long range. Markov is a deadly cyborg who hails from Mars. Voiced by: Dimitri DiatchenkoThe Tier 1 Assault Character. Each member carries two heavy weapons, (one for short range, the other for medium range) a grenade or ability, a personal shield for getting up close and personal, and are noticeably bigger than the other hunters. ![]() Unlike the other classes, everything about them is focused on sustained damage-dealing. Wolf Pack Boss: From the point of view of the monster, they are a boss.ĪssaultThe Assault Class is the primary source of damage in a hunter squad, anything looking down the wrong end of their gun ends up dead fast.Even those with other goals or loyalties, like Val, Torvald, or Crow, are willing to stick with them. True Companions: So far, not a single hunter has turned down Cabot's offer to stay with the group after Shear.The wiki describes them as "an elite group of war veterans, psychopaths, heroes and expendables." Ragtag Bunch of Misfits: It's an eclectic group, that's for sure.Headbutting Heroes: Given the variety in the lifestyles and loyalties of the hunters, there's quite a bit of infighting before the Character Development set in.Fire-Forged Friends: While the group had some issues early on and once they started taking on new members, those problems were gradually reduced through shared combat.Dwindling Party: In one of the last lore dumps by TRS, it's revealed that most of The Crew are killed by the monsters and the survivors scattered.It's particularly obvious with Abe and Griffin. Days of Future Past: According to Turtle Rock, the process behind designing many of them was to look at old-timey archetypes (such as cowboys, or Great White Hunters) and make them futuristic. ![]() Supports are yellow, Trappers are green, Medics are white and often blue, and Assaults are fittingly red.
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